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grizandnorm:

Tuesday Tips - EARSIn storyboards, I often don’t put too much thinking into drawing ears. I mostly draw them as shapes. The only time I really need to know the ins and outs of ear anatomy is when I draw an over-the-shoulder shot. I never wanna draw attention to it, but a poorly drawn ear WILL stick out. Other than that, you can only simplify something adequately if you know it well. Maybe I’ll do another posts later on “cartooning” ears or modifying ears.Message me if you have requests.Norm

grizandnorm:

Tuesday Tips - EARS

In storyboards, I often don’t put too much thinking into drawing ears. I mostly draw them as shapes. The only time I really need to know the ins and outs of ear anatomy is when I draw an over-the-shoulder shot. I never wanna draw attention to it, but a poorly drawn ear WILL stick out. Other than that, you can only simplify something adequately if you know it well. Maybe I’ll do another posts later on “cartooning” ears or modifying ears.

Message me if you have requests.
Norm

hi,i was just wondering how long have you been drawing to be this good?i know it's kinda a stupid question but it just seems like everyone on here is so good at drawing and art but then i look at my drawings,they are just terrible. im 16 and i want to be an animator,do you think it's too late to start?(i went to drawing classes when i was younger,but they didnt really teach me anything useful like how to draw perspective and stuff like that but blogs like yours help me a lot:)thank you!)
Anonymous ASKED

okay, I’m gonna crack my knuckles a bit and try to be inspiring to you and to others who face the same dilemma.

When I was 16, I also really wanted to be an animator! I even had connections to Pixar and whatnot because I live in a city that’s literally neighbors with Emeryville. Lucky, right?

But when I was 16, my art looked like this:

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Embarrassing, right? Buuuut I never stopped. I knew the hardships and honestly I really did give up sometimes. I hardly ever practiced and when I first entered college my art professor told me I drew like a three year old.

I’m 24 now, and my professor told me that 5 years ago. It took me forever and I still have a shitload to learn, but my art looks like this now. I might not be an animator, but honestly that’s only because of my real life situations that’s keeping me from getting there rather than my own drive.

To be honest, it’s never ever ever too late to start drawing. There are a lot of great artists that didn’t start drawing until well into adulthood! It’s really great that you wanna start drawing and that alone is the best thing you can start out with. The real test is to continue to improve by learning different techniques and to learn from your past mistakes.

I really hope this helps and that you do continue to grow and improve in the world of art!

living-playground:

Siblings Octavio, Tony, and Pablo are exploring outside of an abandoned factory, looking for the world’s best snails. You can guess where this is going.

Living Playground is a short, morbid puzzle game made in RPG Maker XP. The player controls Tony, the cheerful slide girl, as she attempts to reunite with her brothers and find an exit while avoiding multiple untimely ends. Conveniently, the children aren’t human but are living toys themselves, playground equipment which can take human form.

While not flat-out horror, there are some elements that may be slightly unsettling. As a preemptive warning, there are 2-3 “chase” portions. Furthermore, there’s a good bit of violence and blood, both implied and outright shown.   Please keep that in mind before you download if that sort of thing bothers you! That said, it’s relatively low-difficulty, so even people bad at games (LIKE ME) should be able to complete it!  The general running time seems to be about an hour and a half.

Feel free to contact me for any issues, comments, etc!

DOWNLOAD HERE

IMPORTANT NOTE:  In order for it to run properly, you need to make sure you download the RMXP RTP Download, which is the third tab on that page.

Okay, a break from regularly scheduled tutorials for a second!

I had the honor of beta-testing this game a few times for my good friend who worked on this game for about a year. So if you have time, please download this game! It’s really interesting and I absolutely love this game a whole lot and I think it deserves a lot of recognition! Not only does it have an interesting plot, but it’s packed with fun (but not too difficult) puzzles that you solve along with lovable characters! It’d also be cool to reblog and spread the word about this new game if you don’t mind!

Aaaand thanks for dealing with yet another shameless promo! Back to our regularly scheduled tutorial posts!

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grizandnorm:

Tuesday Tips - TEETH!Always a good tool to have in your “drawing arsenal”. In general, less in more. The less you pay attention to the individual teeth, the better. But, sometimes, a certain character or situation will call upon your knowledge of the pearly whites.-Norm

grizandnorm:

Tuesday Tips - TEETH!

Always a good tool to have in your “drawing arsenal”. In general, less in more. The less you pay attention to the individual teeth, the better. But, sometimes, a certain character or situation will call upon your knowledge of the pearly whites.

-Norm

tycarterart:

Thanks for all the great emails and questions about putting a portfolio together. I’ve been getting a lot of the same questions and decided it would be a better use of my time to write it all out. I’ve derived the content from from my own experience and internships before having a full-time job. As you’ll read, a portfolio is the most important thing you’ll do when applying to a job. I’ve tried to be as detailed as possible.

These are the first five pages in a series of posts about how to layout a portfolio, including content, images, size, material and everything in between. Part I is for the artist still deciding what to do for a discipline. I’ve catered the last three pages to a visual development portfolio for animation but the principles can be applied to any artistic presentation (illustration, design, even interior design).

These are my opinions and I realize there are many ideas out there which are also fantastic. What I have written are simple truths and tips I’ve learned along the way. This doesn’t represent a studio I work or will work for. I hope it is helpful and can provide some perspective into a competitive portfolio and help you land your next job!   

NVIDIA Make Your Mark — Luke Waller

Make Your Mark is a global artistic project that highlights the creative potential of NVIDIA DirectStylus technology. NVIDIA has invited 10 remarkable artists from all corners of the world to make their mark by producing three illustrations, inspired by Isaac Asimov’s “I, Robot,” on the Tegra NOTE 7 tablet using DirectStylus technology. These are their creations. 

Feeling inspired? Post #YourMark artwork on Twitter, Instagram and Pinterest today!

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I was wondering how you manage to make your faces actually look like the person they are meant to look like? Some of my facial features always end up looking the same, and yours are so perfect... *showers you with love* You are my art guru.
Anonymous ASKED

thetuxedos:

art guru!!!!

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ART GURU.

BUT NO in all seriousness, thank you! You’re a sweetheart! ;O; Proportions are pretty awful to get down when you’re just starting out, and while there are a bunch of ways you can start practicing with it, it’ll be difficult to be absolutely precise. I still struggle with proportions occasionally. Fun fact: I don’t post all of my work. I only post the work that turned out okay aHA. So basically don’t be frustrated when every single piece doesn’t turn out. Here are a few tips.

Let’s use this picture of Laurence and Hugh because why not.

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They’ve both got eyes, a nose, and a mouth, so why do they look different?

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These lines are the generic way of mapping out where to put things together. I used this when I was starting out and it’s a helpful way of getting your hand and wrist to work together. At this point they both nearly look the same. I say this a lot, but I think it’s important: shape is what puts a drawing together.

Compare features of the face to help you figure out placement.

For example:

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The bottom of his ear lines up right to the middle of his nostril. His tear ducts line up right at the corners of his mouth. Then you can get super technical and say, oh, the outer corner of his eye lines up with that fold in his collar and then from there you can see other things like the approximate distance from the edge of his mouth to that connecting line from the eye to the collar. They don’t meet so his mouth is smaller than the width of his eyes, etc, etc. Whatever works, man.

This is a favorite technique of mine so lemme use another example:

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Eventually you get to the point where most of your proportional accuracy will come from just looking. You will eventually adjust your eye to see what makes a person who they are by the shape of their features.

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Laurence has narrow, oval shaped eyes, while Hugh has more of a diamond shape. Not everyone has perfect almond shaped eyes. You can capture an entire character personality through their eyes alone, so shaping them out is extremely important.

The way you draw your lines is also important. Sharp and smooth lines will give your drawing personality. Reveals the character, in a sense.

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Other things to consider: the shape of the nose.

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Mads’ is flat and goes down in a steady slope, while Hugh’s juts out in a smooth, almost concave curve.

SHAPES SHAPES SHAPES. Use shapes and structure to find proportion.

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I did a lot more than I anticipated omg. Oh gosh and I have a feeling I kinda just rambled and didn’T MAKE ANY SENSE AH. Let me know if you need more help or if I was speaking gibberish I am so bad at putting my thoughts into words aHHHH. But gosh I hope this was at least vaguely helpful. You’re a darling and thank you for your kind words!

Good luck on your artistic endeavors! /hugs

whinecraft:

ive been asked a few times how i draw back-views, especially for character sheets so i wanted to share a little trick I learned a while back that’s really really helpful especially if you’re used to drawing things from the front and need help getting the proportions right from the back view.

You don’t ALWAYS have to do this the way that I do; The only reason I put effort into the front view is because this is going to be a character sheet and I need the front view to be fleshed out.

But alternatively; Just sketch out a sillhouette, then fill it in on a higher layer. 

Sorry if someones already done this before im just answering a frequently asked question ;w;